![]() It must’ve been around this time, the summer/autumn of 2015, when the core team began kicking the cans on what would become FFXVI. Staff members include assistant director Hiroshi Takai, battle planner Mitsotushi Gondai, character artist Katsuya Takahashi, and writer Kazutoyo Maehiro. Heavensward releases in June to the best reviews in the franchise since FFXII, and it must have been sometime around that summer when Matsuda presented as a reward to Naoki Yoshida the opportunity to preside over FFXVI’s development.Īfter its update releases, fans notice a number of the core staff members of Heavensward are missing from their usual roles and are seemingly demoted to much lesser roles or are gone from the credits altogether. Realistically, this fact probably occurred to him much earlier. With FFXV having entered full production a few months earlier, CEO Matsuda at this point must have reached the conclusion there was no available team within Square which could logically take on the development responsibilities for the next Final Fantasy. ![]() ![]() While I could have provided something more comprehensive, I thought it’d be silly given how much more we’re going to find out about the game’s development in the coming weeks and months when Yoshida and Takai finally conduct some interviews. With Final Fantasy XVI’s proper unveiling likely due this week, I thought it’d be fun to go over what we know of its development. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |